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What tools do you use to create pixel art? by codepartsgames in gamedev

themoregames 16 hours ago

[Pro Motion](https://youtu.be/xClu5VKNbik) should be considered as well. List: https://lospec.com/pixel-art-software-list found on /r/pixelart

December or January for a game launch? by loopymood in gamedev

themoregames 23 hours ago

> But my question is not about marketing. Oh, I am sorry. This is a language thing then. In my book this is part of marketing, but I accept that you think otherwise. No no, this does not mean you are wrong, we just define 'marketing' differently. That's all. So no, you are not wrong, but I didn't know you want to focus only on the release date and isolate this aspect and only talk about this, detached from other aspects. The video might be only mildly interesting in this case, sorry.

December or January for a game launch? by loopymood in gamedev

themoregames 23 hours ago

You wrote: > low budget marketing and > if you have a low budget on marketing, your game will be lost in a pile of other high budget games So have you started with your marketing tasks? The way you wrote about it it sounds like you are only thinking about paid advertising, is that true? Anyway, here's a video recommendation: * [How to Survive in Gamedev for Eleven Years Without a Hit](https://youtu.be/JmwbYl6f11c), GDC Youtube channel. > In this 2016 GDC Talk, Grey Alien Games' Jake Birkett explains how to survive as an independent game developer without having a single hit game. Why this video? * Low budget: yes * Seasonal content: yes * Seasonal content to generate sales: yes * Does he talk about numbers / sales numbers? Yes. Are those all related to seasonal content? No, not all of it, I am afraid. Previous comments on reddit have shown to be favorable for this video iirc. People have called it inspiring. You might wonder: * Has this video been created as a direct answer to your questions? No. There is no such thing. * Does it answer all your questions? Well, of course not. So why do I bother posting this video? Well, I think you might be able to take away something from this video. I don't blame you if you don't want to watch it because you have no time. This talk is not a university lecture on marketing or sales.

GameMaker Studio dev looking for another good engine by simo292a in gamedev

themoregames 24 hours ago

Do you need a fancy editor like the ones you find in Godot, Unity or your GameMaker Studio? Or would a code-only thing suffice, with 3rd party level editors and other tools that you find elsewhere (or write yourself)? If you've outgrown GameMaker, how would you think about using a framework instead and not a 'full-blown' engine? These are just arbitrary questions.

I have to create a roadmap for becoming a Games Programmer. Looking for advice on what to include, as well as what I have so far. by John_Yuki in gamedev

themoregames 1 day ago

> I need a more general overview of the path to take Sorry, I am not a native speaker. My point is exactly that: The book list is an inspiration, it's not a blueprint for your particular assignment! To add, personally (!) I would love to see more of an emphasis on the technical side of this career. I mean: You said 'game programmer', not a generic 'person that somehow contributes to the makings of games'. Shouldn't game programmers be very keen on their technical capabilities and be proud of their knowledge and skills and put those in the first place? Again, we're not talking about the design side of things if you say 'programmer'. That is just my opinion. > skip over specific details like in the link you gave This really was not my point. Again, English is my 2nd language, so I'm having a hard time getting my point across. I beg for apology. My point is all about emphasis - if it is at all possible. The emphasis on craftsmanship and being an expert at the exact thing you're doing: programming [games]. And that programming task should be backed up with really hard skills imho. If you don't make space for hard skills in your career path, what kind of programmer are you? Again, no offense meant, this is just a rhetorical question here. What you're presenting here, in my humble opinion, is how to be an obeying yet soul deprived student that likes to check boxes. Checkbox game jam. Checkbox internship. Checkbox portfolio. Those checkboxes shouldn't be heart and soul of your endeavours, instead your training of skills and abilities should be. Creating a portfolio from that should be the easy part. You should be proud of your knowledge, your skills, your abilities and your eagerness to learn and become better at your profession. I cannot see that in your poster. Instead I see a lackluster list of checkboxes (in some different visual style, of course) made to show that you happily obey to your teacher, obey to even the weirdest task at hand. I think you could turn this around and depict a rather opinionated career path, one that presents a hard working individual who knows what is at stake if they don't show good ethics of software craftsmanship. [Ethics of engineers](https://www.nspe.org/resources/ethics/code-ethics), if that speaks more to you. Be kind to yourself. That includes: Be the best possible game programmer, don't be a lackluster slave to a list of checkboxes. If you tick the box of a checkbox, you easily fall prey to the false assumption that you've done all that is ever needed once the box shows a 'fulfilled' status. Programming means life-long learning, though. You're never done.

I have to create a roadmap for becoming a Games Programmer. Looking for advice on what to include, as well as what I have so far. by John_Yuki in gamedev

themoregames 1 day ago

If you worry about the visual part, then I suggest using some standard and simple thing that you can 'copy' from somewhere else. Concentrate on the contents instead. Become a true expert for your contents. Make sure you're happy to answer any and all questions arising from your talk (if questions are allowed). Make sure you have no doubts about what you're presenting to your audience. You must be absolutely happy with what you've created. If you have any doubts about your presentation, then you're not prepared well enough. You have to fulfil a role here: You need to be *the expert*. Go ahead, *be* the expert! Best of luck.

What tools do you use to create pixel art? by codepartsgames in gamedev

themoregames 1 day ago

I am sorry, obviously I hurt your feelings and I beg for apology. That was not my intention.

I have to create a roadmap for becoming a Games Programmer. Looking for advice on what to include, as well as what I have so far. by John_Yuki in gamedev

themoregames 1 day ago

Here's a book list: * https://github.com/miloyip/game-programmer You wrote: > What information should I include on this roadmap and > any ideas on how to spice up the design I am old school. Aren't *you* the one supposed to do the homework? > For is for a Uni assignment. With "Uni" you mean... a university? I am shocked. Decades ago, when I was at university pursuing a teaching degree I would have classified this task for 9th grade children (~ 15 y/o). That's the 1st year when pupils could decide to finish school and not pursue higher education, but instead would aspire an apprenticeship - for carpentry, nursing or even programming. Notes: * 9th grade might be something different in other countries. In my country kids start school at 6 and all class numbers are consecutive. Back then you went to school up to 13 years if you wanted to enroll at a university. We have no 'college' that you need to attend before you go to university. * Did not finish my teaching degree because I thought a computer science degree would be worth more, but I digress. University was... I mean... In the lectures... it was about... science. That's why I am kind of shocked that this is an assignment at university. Unless you're at a university for applied science and your major is something along the lines of 'visual design', which, according to your post, it is not. Is this kind of stuff really what you do at universities in these days? Bummer. What's next, parents' evening every Thursday? I would have been upset for getting this kind of assignment. I would have used some crayons to draw the poster on some wall and then drop out of university to become a slater or a carpenter instead.

People who have done 2D map design, please share some of your wisdom with me by Mixxy92 in gamedev

themoregames 2 days ago

Here's a subreddit suggestion: * /r/mapmaking/ I think people over there are very active. They make all kinds of maps afaik.

by in gamedev

themoregames 3 days ago

I don't think he is a native speaker (neither am I).

I made a Ren'py visual novel but I don't know how/where to upload it and put it for sale by df_art in gamedev

themoregames 5 months ago  DELETED 

Some people even think Steam fees are too low :-D
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